RESOCUBE
Game Details
| Platform: | CAVE2 | Web (Requires IE9) |
|---|---|
| Objective: | Choose a ship to command and defend your base (on the left) by summoning ally minions to attack the enemy base (on the right). Watch out for enemy minions! |
| Team: | Andrew Long |
| Credits: | - |
| Screenshot: | ![]() |
Extra Details
| Progress: | Abandoned |
|---|---|
| Development Start: | December 3rd 2013 |
| Development End: | December 17th 2013 |
| Coffee of Choice: | Vermont Green Mountain Coffee |
| Development History: | Resocube was used as a tutorial/example project for creating games in Unity (using Mechdyne's getReal3D plug-in) to be played on CAVE2, a large-scale virtual-reality environment found in the University of Illinois - Chicago's electronic visualization laboratory. The focus was to create a document outlining the best-practices and workflows for developing a game locally on a standard desktop or laptop that could be easily ported to a distributed system with minimal to no change in the codebase. Because of this a majority of development was spent on functionality and not asthetics or UX. Because this game was designed to be played in a large-scale VR lab, the approach to development was a bit different than normal (for instance, the playing field exists around a cylinder). After graduating I no longer had access to CAVE2, and the cost of pivoting and removing the VR design required rewriting most of the demo, leading to its abandonment. |
